Town: Iyuzeld Iuwæ̈pi-kalk

Iyuzeld Iuwæ̈pi-kalk

Iyuzeld Iuwæ̈pi-kalk
Example Gnollish architecture.
StateUnited Kingdom of Undermountain
ProvenceÁnjimku Kingdom
Sub ProvenceStarrybeech Dutchy
RegionGèdkùj̼ Moor
Founded792
Community LeaderJarl Anata vyim Mɑnkʤine
Area5 km2 (2 mi2)
Average Yearly Temp14°C (57°F)
Average Elevation2114 m (6935 ft)
Average Yearly Precipitation242 cm/y (95 in/y)
Population1401
Population Density280 people per km2 (700 people per mi2)
Town AuraAbjuration
Naming
Native nameIyuzeld Iuwæ̈pi-kalk
Pronunciation/irn/ /kalk/
Direct Translation[honest; pure; sincere; authentic; clean; earnest; wholesome] [theory; premise; thesis]
Translation[Not Yet Translated]

Iyuzeld Iuwæ̈pi-kalk (/irn/ /kalk/ [honest; pure; sincere; authentic; clean; earnest; wholesome] [theory; premise; thesis]) is a subtropical Town located in Starrybeech Dutchy, Ánjimku Kingdom, within the United Kingdom of Undermountain.

The name Iyuzeld Iuwæ̈pi-kalk is derived from the Gnollish language, as Iyuzeld Iuwæ̈pi-kalk was founded by Ylvyhn vyim Tæ̝Lgraɑgki, who was culturaly Gnollish.

Climate

Iyuzeld Iuwæ̈pi-kalk has a yearly average temperature of 14°C (57°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cold 5°C (41°F). Iyuzeld Iuwæ̈pi-kalk receives an average of 242 cm/y (95 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Iyuzeld Iuwæ̈pi-kalk covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2114 m (6935 ft) above sea level.

Overview

Iyuzeld Iuwæ̈pi-kalk was founded durring the late 9th century, by Ylvyhn vyim Tæ̝Lgraɑgki. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Ylvyhn vyim Tæ̝Lgraɑgki.

Iyuzeld Iuwæ̈pi-kalk was built using the conventions of Gnollish durring the late 9th century. Naturaly, all settlmentss have their own look to them, and Iyuzeld Iuwæ̈pi-kalk is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Iyuzeld Iuwæ̈pi-kalk is buildings folow an organic layout of restrictive packed earth streets whihch gives the town a shape simmilar to a tree, if one views its streets from above. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The town's timber-based walls are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

A look around Iyuzeld Iuwæ̈pi-kalk shows Iyuzeld Iuwæ̈pi-kalk as a den of corruption. Birbes can be seen changing hands openly, such that it must be customary to do so and must have been for a long time. The locals have no fear, no annoyance at the state of things, it simply is. The town has another layer to it as well. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Iyuzeld Iuwæ̈pi-kalk places a lot of value on education and being a learned individual, or at least, faking it.

Civic Infrastructure

Iyuzeld Iuwæ̈pi-kalk has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Iyuzeld Iuwæ̈pi-kalk. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Iyuzeld Iuwæ̈pi-kalk's parks.

Iyuzeld Iuwæ̈pi-kalk has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Iyuzeld Iuwæ̈pi-kalk.

Iyuzeld Iuwæ̈pi-kalk has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Iyuzeld Iuwæ̈pi-kalk has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Iuwæ̈pi-kalk has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Iyuzeld Iuwæ̈pi-kalk has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Iyuzeld Iuwæ̈pi-kalk's public wards, blessings, and other arcane systems.

Iyuzeld Iuwæ̈pi-kalk has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Iyuzeld Iuwæ̈pi-kalk's natural decorations nor waterways.

Iyuzeld Iuwæ̈pi-kalk has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Iyuzeld Iuwæ̈pi-kalk has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Iyuzeld Iuwæ̈pi-kalk's chapel was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, winter is long in Iyuzeld Iuwæ̈pi-kalk.

The Necrocraft near Iyuzeld Iuwæ̈pi-kalk are known to be more aggressive than normal.

Iyuzeld Iuwæ̈pi-kalk's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sacrificing an animal to channel Necromancy energies of tier 2 via divine sermons.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 4
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5702 m2
    • Cattle and Similar Creatures: 350
    • Poultry: 4203
    • Swine: 280
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 140

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 5
  • Coachmen: 2
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 14
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

447 of Iyuzeld Iuwæ̈pi-kalk's population work within a Foundational Occupation.

884 of Iyuzeld Iuwæ̈pi-kalk's population do not work in a formal occupation, but do contribute to the local economy. 70 (5%) are noncontributers.

Points of Interest

Iyuzeld Iuwæ̈pi-kalk is uncommonly rich, not only for the gentry but for the common citizens as well. They may produce a valuable good, oversee precious resource extraction, have special economic favors from the ruler, or simply have inherited a vast body of infrastructure. Their neighbors likely view them with envy, and outside raiders and exploiters find them an ideal target.

Iyuzeld Iuwæ̈pi-kalk's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a cube of Summoning, an a cube imbued with potent amounts of Summoning energies was created in Iyuzeld Ïnv-prond by in time immemorial, reportedly some time during the early 2nd century.

History